



Need for Speed ~3 mins A to B.

Diddy kong racing and f-zero less than 1 minute per lap.
I looked at a few of the racing games i remember enjoying to see how the tracks were layed out. The slower games like diddy kong racing and mario kart seem to be quite simple with a focus on corners. Faster ones like Need for Speed and F-zero had more straights than the others, I guess to give the player a chance to get up to high speed, something not so important in slower moving racing games. I'll have to see how the Igford cars move to give me a better idea of how it should be.
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